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Nalezeno "materials": 42

The 10,000 Year Clock Design Principals


In the new year edition of the Clearleft newsletter, Jeremy Keith linked to the design principals Danny Hillis thought about while considering a clock that would work for 10,000 years. Here's part of that page, satisfyingly displayed as a <dl>: Longevity: Go slow Avoid sliding friction...

Prototypes and production


There’s an interesting distinction that Jeremy Keith defines between prototype code and production code in this post and I’ve been thinking about it all week: ...every so often, we use the materials of front-end development—HTML, CSS, and JavaScript—to produce something that isn’t intended...

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