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Nalezeno "the art of": 60

The Art Of Ghost Of Tsushima


I had three weeks off work over Christmas last year, and while I’d love to tell you I spent the whole time at the beach, relaxing with friends, sipping beers on a breezy summer’s evening, the truth is I spent loads of that time indoors. Hunched in front of my TV. Playing Ghost of Tsushima.Read more

The Most Mesmerizing Video Game Box Art Of 2022


Video game box art is like a visual handshake between the game and the player. If its art is tantamount to a limp handshake, gamers will forget about it and move on to a video game that seizes their attention with a firm grasp. While many have an uninspired Marvel Cinematic Universe-esque composite...

The Art Of Victoria 3


I had mixed feelings about Paradox’s latest grand strategy game, Victoria 3, because for everything cool and funny and interesting it managed to pull off it was as much saddled by an obsession with some truly boring, broken stuff. One thing I loved at first play and will appreciate until the end...

The Art Of The Lord Of The Rings: Rings Of Power


While Amazon’s big Lord of the Rings show probably wasn’t the success anyone involved in bankrolling or promoting it might have been hoping for, there was still some good stuff there, and one of the big things that I wanted to focus on for this post was the work that went into designing...

The Art of Trading Without Trading


Dollar-cost averaging may be better for your crypto portfolio – and your soul – than active trading. This article is part of CoinDesk’s Trading Week

Arise


Kevin Le Moigne is an artist from France who has worked on stuff like Arcane (the League of Legends animated series), and Netflix’s Klaus.Read more

The Art Of Rollerdrome


One of my favourite Fine Art posts for the year was our showcase for OlliOlli World, so it’s a huge pleasure that we’re able to be looking at art from Roll7's latest game (Rollerdrome, which is out this week) so soon.Read more

The Art Of Horizon Forbidden West


Horizon Forbidden West has been out long enough now that the game’s artists are free to post their work on sites like ArtStation, so tonight we’re going to be taking a look at all kinds of stuff that went into the game’s creation. Read more

The Art Of Apollo 10½ Is A Space Age Wonder


It’s kinda flown under the radar a little, maybe because it launched straight to Netfflix, but Richard Linklater’s Apollo 10½ came out earlier this month and is, if nothing else, a very cool visual record of a very certain point in time.Read more

The Art Of Total War: Warhammer III


Total War: Warhammer III had its highs and its lows, but one thing it got right throughout was its visuals, with a vibrant colour palette and imposing unit design truly doing the source material justice. So it’s a pleasure tonight to showcase some of the illustration and character work that went...

The Art Of Destiny 2: The Witch Queen


I have been running Fine Art for 11 years now, and in that time I have never put together bigger posts than I have for both Destiny games. Read more

The Art Of OlliOlli World


The first two OlliOlli games were great, but developers Roll7 have really outdone themselves with the third entry in the series, OlliOlli World, which is out this week.Read more

The Art Of Halo Infinite


It took a few weeks, but the artists who worked on Halo Infinite have finally been given the all-clear to post some of their work on the game, so tonight we’re getting the chance to check out a whole bunch of it.Read more

The Art Of Dune


I finally got to see Dune over the weekend (its release was delayed in Australia due to pandemic lockdowns), and I haven’t stopped thinking about it since. Read more

The Art Of Battlefield 2042


Now that Battlefield 2042 is out, the game’s artists are free to showcase their work on industry portfolio site ArtStation, and as has been the case with pretty much every game in the series, there is some incredible stuff to enjoy, regardless of your thoughts on the game itself. Read more

The Art Of Forza Horizon 5


Forza Horizon 5 is fun as hell, but I think the main reason so many more people seem into it than the last entry in the series is how it looks. Not in terms of the number of polygons on the screen, but just the vibe of it. Read more

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