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Using CSS backdrop-filter for UI Effects
16.4.2025
Tips and tricks on utilizing the CSS backdrop-filter property to style user interfaces. You’ll learn how to layer backdrop filters among multiple elements, and integrate them with other CSS graphical effects to create elaborate designs.
Using CSS backdrop-filter for UI Effects originally published...
Which PC games had the largest 'long tail' in 2024, and why?
15.4.2025
Also: lots of analysis of expected long tail, and tonnes of news
Next Level CSS Styling for Cursors
14.4.2025
Custom cursors with CSS are great, but we can take things to the next level with JavaScript. Using JavaScript, we can transition between cursor states, place dynamic text within the cursor, apply complex animations, and apply filters.
Next Level CSS Styling for Cursors originally published...
Trade wars & the video game biz: the fragmentation risk
11.4.2025
Let's go beyond the obvious. Also: top Steam releases of the week & lots of news
CSS-Tricks Chronicles XLIII
11.4.2025
This CSS-Tricks update highlights significant progress in the Almanac, recent podcast appearances, a new CSS counters guide, and the addition of several new authors contributing valuable content.
CSS-Tricks Chronicles XLIII originally published on CSS-Tricks, which is part of the DigitalOcean...
Tailwind’s @apply Feature is Better Than it Sounds
10.4.2025
Most of the time, people showcase Tailwind's @apply feature with one of Tailwind's single-property utilities (which changes a single CSS declaration). When showcased this way, @apply doesn't sound promising at all. So obviously, nobody wants to use it. Personally, I think Tailwind's @apply feature...
Cascading Layouts: A Workshop on Resilient CSS Layouts
10.4.2025
If I were starting with CSS today for the very first time, I would first want to spend time understanding writing modes because that’s a great place to wrap your head around direction and document flow. But right after that, …
Cascading Layouts: A Workshop on Resilient CSS Layouts...
CSS Carousels
9.4.2025
Chrome has prototyped these features and released them in Chrome 135. Adam Argyle has a wonderful explainer over at the Chrome Developer blog. Kevin Powell has an equally wonderful video where he follows the explainer. This post is me taking notes from them.
CSS Carousels originally published...
Why did this excellent roguelike deckbuilder fail to scale?
8.4.2025
Also: the most-streamed titles of March 2025, and lots of news
Feeling Like I Have No Release: A Journey Towards Sane Deployments
7.4.2025
Deploying like an idiot comes down to a mismatch between the tools you use to deploy and the reward in complexity reduced versus complexity added.
Feeling Like I Have No Release: A Journey Towards Sane Deployments originally published on CSS-Tricks, which is part of the DigitalOcean family....
Nintendo Switch 2: what did we discover about discovery?
4.4.2025
Also: a whole knapsack of news, and the latest big Steam releases ranked
A New “Web” Readiness Report
4.4.2025
HTML 5 Readiness was a site that showed through a rainbow of colors the browser support for several web features. What about a new version?
A New “Web” Readiness Report originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter
SMIL on?
2.4.2025
Well, it turns out that SVG's built-in animation features were never deprecated as planned. Sure, CSS and JavaScript are more than capable of carrying the load, but it's good to know that SMIL is not dead in the water as previously thought, and is actually well-supported.
SMIL on? originally...
Why don't we talk about console game discovery?
1.4.2025
Lots of analysis - also, plenty of discovery news for your gaping maw
Crafting Strong DX With Astro Components and TypeScript
1.4.2025
One thing we can do to help teams code consistently is provide type-checking so that all of the configurable options for a specific component are available while coding. Bryan demonstrates how he does this with TypeScript when working with Astro components.
Crafting Strong DX With Astro Components...
Worlds Collide: Keyframe Collision Detection Using Style Queries
31.3.2025
Interactive CSS animations with elements ricocheting off each other seem more plausible in 2025. While it’s unnecessary to implement Pong in CSS, the increasing flexibility and power of CSS reinforce Lee's suspicion that one day it will be a lifestyle choice whether to achieve any given effect with...
Schedule I's solo smash hit & the rise of the 'crewlike'
28.3.2025
Also: lots of discovery news, and plenty of Steam analysis for Plus/Pro subs
Automated Visual Regression Testing With Playwright
28.3.2025
With visual regression testing, we can update a page, take screenshots before and after the fact, and compare the results for unintended changes. In this article, learn how to set up visual regression testing using Playwright.
Automated Visual Regression Testing With Playwright originally...
4 great graphs - and 1 new feature - from Steam's GDC presentations
25.3.2025
Also: a 2D zombie game that's taking off, and lots of news
Case Study: Combining Cutting-Edge CSS Features Into a “Course Navigation” Component
25.3.2025
Having been tasked with creating a UI component for navigating the content of an online course, Daniel found himself neck-deep in a pool of new CSS features that he wound up using on the project.
Case Study: Combining Cutting-Edge CSS Features Into a “Course Navigation” Component originally...