What were Steam's most unexpected successes of the last 2 years?

Publikováno: 23.1.2026

Also: plenty of news, and this week's notable Steam debuts analyzed.

Celý článek

[The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & company founder Simon Carless, and is a regular look at how people discover and buy video games in the 2020s.]

We’re back, and couldn’t be more relentlessly pleased to see you all, as we glide effortlessly into the weekend. This time, we’re digging up data on Steam games that did way better than their wishlists implied, and asking what we can learn from them…

Before we start, the social media intern* at the Video Game History Foundation just dug out this 2003 Electronics Boutique catalog ad which had Kirby: Air Ride and Zelda: Windwaker priced at $49.99 USD, but the GameCube hardware itself at only $99.99! Console ‘hardware to game’ price ratios? Not 2x any more. (*Fine, fine, it was me.)

[WANT A FREE DEMO OF GDCo PRO? Studios, get a demo of our GameDiscoverCo Pro company-wide ‘Steam deep dive’ & console data by contacting us today-~90 orgs have it. Or, signing up to GDCo Plus gets the rest of this newsletter and Discord access, plus more. ]

Game discovery news: Hytale getting hy coverage

Let’s start out with discovery and platform newsbites, just as the U.S. TikTok deal closes, ensuring the platform will still be around for meme-y short game videos:

Steam’s most unexpected successes of 2024-25?

Webfishing, Nubby’s Number Factory, Cluckmech Oasis (L-R)

We were recently chatting in our GDCo Plus/Pro Discord about why Only Climb: Better Together had a tiny amount of followers on its release date in 2023, and suddenly did very well*. An interesting question! And this led us to wondering if we could query our entire database for similar ‘zero to hero’ games.

(*FYI: Only Climb’s launch success was all down to streamers and the fact the Only Up! phenomenon was still pretty early. So a co-op multiplayer version immediately went viral.)

A little context, first. Steam followers or wishlists are a decent ‘raw’ indicator of interest, but should not be taken as a guarantee of success. You need community engagement, influencer pickup, and short-term momentum for that.

An example of conversion variance can be seen in October 2025’s top new Steam releases (below, with LTD copies sold & rev estimates from GameDiscoverCo Pro.) The 7-day ‘sales compared to wishlists’ metric varies by as much as 20x from the 0.11x median:

If you look further down the chart, you’ll see games with 10x underperformance, too.

But taking the idea that ‘games with hardly any wishlists don’t suddenly sell great’, we searched our database to find titles that did. And here’s the top examples from 2024 and 2025, ranked by ‘30 day sales as a multiple of launch wishlists’:

So these are insanely high multiples, right? Even RV There Yet? in the Oct. top sellers chart maxed out at 48x median. And these are 150x to 500x median (lol!) Analysis:

  • The pricing on games that overperform this hard? Modest! Everything in the Top 10 ranges from $0.99 (‘computer desktop companion’ Your Mother), to $9.99 (social deduction hit Lockdown Protocol & roguelike tower defense-r Cluckmech Oasis, among others), with a sweet spot at $4.99-$7.99.

  • Bitesized pricing doesn’t necessarily mean bitesized playtimes: for example, famously chill hang-out fishing sim Webfishing has a median time played of 8.5 hours, we estimate. And plinko-style roguelike Nubby’s Number Factory has a median of 7 hours and an average of 12.5 hours. (It’s not ‘buy and forget’.)

  • Unsurprisingly, most of these titles are from tiny devs, sans marketing: a lot of the games - like pixel art clicker Click Mage - are more marketable on gameplay mechanics or fun, than visuals. But if you’re launching with <10k wishlists, you likely haven’t done much conventional marketing.

We still think these viral games are highly worth exploring, though. There’s all kinds of interesting microgenres in here that could benefit from teams iterating or creating twists on them. (Some might enable you to increase the default game sales price somewhat, if that’s necessary for your solvency - though some will not.)

And looking further at genre, here’s the Top 50 ‘unexpected’ paid titles, sorted by most-referenced select genre tags from the Top 6 on the Steam page:

We’re not surprised to see genres like ‘Roguelike’ in here. But you might be surprised to see ‘Dating Sim’ or ‘FMV’. (That’s because of games like Heartbeat In Thailand and Road To Empress, which are China-first FMV dating titles continuing the Love Is All Around trend which often blow up post-release - here’s a guide for the curious.)

We’re less surprised to see ‘Idler’ in here. Titles like desktop toy Ropuka’s Idle Island are doing well outside of the Top 10. And clickers like Click Mage, which we already mentioned, are unlikely to do well pre-release, but might pick up interest afterwards.

For good measure, here’s the top tags (all!) for the Top 100 games, if you like looking at the fine print:

So that’s our look at a slice of the market you probably haven’t seen before. We’re not suggesting the overperformance of these titles is necessarily replicable. (The point of a massive, open market is that there will be ‘needle in a haystack’ successes.) But there’s things to learn from all of them…

This week on Steam: Lort tops this week’s debuts…

Read more

Nahoru
Tento web používá k poskytování služeb a analýze návštěvnosti soubory cookie. Používáním tohoto webu s tímto souhlasíte. Další informace