How 'Do No Harm' grossed ~$500k in Month 1 on Steam!

Publikováno: 22.4.2025

Also: key GDC talks now up for free, our new sponsorship, and lots of news...

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[The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & company founder Simon Carless, and is a regular look at how people discover and buy video games in the 2020s.]

A fresh week, and here’s fresh game discovery news-related meat to flay for your ‘information BBQ’ purposes, here at GDCo. (We’re proud to be your local purveyor of sustainably sourced, grass-fed Steam back-end stats since 2020, or your money back.)

Before we start, we love that Paul Rudd updated his 1991 U.S. Super Nintendo TV commercial with a brand new one - in the same outfit and haircut - promoting the imminent Switch 2 launch. Whatever’s next - rebooting Pitfall and getting Jack Black to promote it in a pith hat? (He did the pith hat thing in Jumanji already, I guess…)

[IF YOU KNOW, YOU KNOW:signing up to GameDiscoverCo Plus gets more from our second weekly newsletter, Discord access, data & lots more. And companies, get much more ‘Steam deep dive’ & console data access org-wide via GameDiscoverCo Pro, as 55+ have.]

GameDiscoverCo x paid media: a Baller move, or?

Thanks to Techcrunch’s Henry Pickavet for pic #1 (left)!

Reveal: GameDiscoverCo has made its first ever paid partnership. But we didn’t dive into CPM-based social media ads. Rather, we’re a proud sponsor of the Oakland Ballers, a minor league baseball team based out here in Northern California.

But why? Most of the fans who see our outfield sign or co-sponsored ballgame won’t be signing up for GameDiscoverCo Pro, right? Sure - but let’s do our traditional bullet-point breakdown:

Anyhow, you won’t be hearing from us weekly on the Ballers’ playoff prospects, since that’s officially ‘not what you signed up for’, heh. But stay tuned for more info on that contest we’re hinting about - with some prizes you might dig. And.. go Ballers!

Discovery news: Rematch’s free Beta volleys it in..

Continuing with a whole buncha game discovery & platform news - and fine, also some ‘trending games’ content too - here’s what we’ve got:

How ‘Do No Harm’ grossed ~$500k in Month 1…

Sometimes we sneak up on developers & hit them over the head until they give us transparent data from their popular Steam games. But in the case of Do Not Harm dev Darts Games, we didn’t have to, because they made a giant Reddit post about it.

The Azerbaijan-based creators of the ‘Lovecraftian doctor simulator’ are actually part of our GDCo Plus Discord. And we were delighted to see their post-release numbers after their game’s March 6th, 2025 Steam release, as follows:

  • Steam wishlists at launch: 105,000 (after a strong demo, Next Fest and trailers)

  • Day 1 on Steam: 7.5K units / ~$82K gross

  • Week 1 on Steam: 26K units / ~$280K gross

  • Month 1 on Steam: 44K units / ~$480K gross

While we don’t know the continued trajectory, it’s likely the game will get towards $1 million gross on Steam in Year 1. That’s not bad for a title that was one of three internally developed as part of a one-year dev push from the 13-person team.

The full post from Darts’ Novruz Javadov has a lot more on what happened during development, but here’s what we found the most fascinating:

  • The ‘intentionally descoped’ game concepts led to a lot of focus: short dev time meant, for the team “hard scope limitations - e.g., the entire game had to take place in a single environment.” The two were ‘A Papers, Please-style spooky doctor sim’ and ‘An FTL-like steampunk mecha game’, and the former won out.

  • The game launched - arguably - a bit early, for budget reasons: the devs admit - “With hype at its peak and funds running low, we released on March 6, just 1 hour after finishing the final build.” And if you look at the Mostly Positive reviews, it’s clear more polishing and alpha testing of the full game would help gameplay honing.

  • Good understanding of hook and antecedents: people love occult-y alchemy simulators - see Potion Craft - and also that Papers, Please style ‘checkboxes for people coming to visit you’ gameplay (see also Contraband Police.) And so, honestly, the game hook - and visuals - are ‘on point’.

We’ve been talking to people about being too ‘clever’ with game design mashups, and Do No Harm is a great example of a game hook that is both visually & thematically clear! (Look at the above screenshot - do you understand what to do? Yes!)

So it’s tricky. We don’t want to stop y’all being creative, but there’s all kinds of fascinating game design decisions you can make that a) are interesting and playable but b) are way more difficult to communicate to the player who hasn’t bought yet. This is the idea of ‘game discovery legibility’,which is important and underdiscussed.

There’s a lot more interesting elements in the full postmortem, including the following advice and views from the team:

  • Don’t wait around for a publisher: the team reckons - “Unless you're an established name or have an amazing or highly addictive near-finished vertical slice, publishers will likely pass. Meanwhile, a live Steam page can help generate community interest and improve your bargaining power.”

  • Doing a pre-Next Fest demo helped perfect Next Fest:“Having the demo early paid off. It generated word of mouth and allowed us to polish.. Next Fest then took the demo results to the next level. We cracked the top 50 demos with a median playtime of 52 minutes despite having only 7 days worth of content (each day being 6 minutes long).”

And that’s what we see for this title - perhaps not a multi-million seller, but a popular title - GDCo has it in the Top 25 for Steam debuts for March 2025 by units sold - and a key success for a team that wanted to ship a debut game in style.

Takeaways from GDC 25’s top free-to-watch talks!

Many of you may keep up with useful Game Developers Conference talks via its free YouTube channel, which I actually started and kept scheduled with neat lectures during my time at GDC. (There’s some real out-there talks in the mix, folks.)

But the GDC Vault - which has the full GDC talk line-up available to conference pass holders - also puts out a whole heap of talks for free, many of which don’t make it to YouTube swiftly (or at all!) And there’s 220 new free talks from GDC 2025 up there, as of a few days ago.

So let’s pick some top game discovery-centric talks and takeaways, as follows:

There’s also a few platform talks that are worth checking - Discord’s overview of their platform for game devs, how Epic Online Services works for Easy Anti-Cheat, Chris Charla on the history of Xbox (with Leo Olebe on the future!), and Chris Pruett on Meta’s XR pivots and the changing VR market. Oh, and for out-there goodness, GDC’s Experimental Gameplay Showcase is always worth perusing, right?

So sure, the vibes were a little weird at GDC this year. But please take some time to watch some of these talks. Why? These people spent a lot of time making something consdered and helpful. And a lot of their time, it’s not even for commercial gain, it’s for ‘helping’. And you’ve gotta love people who help. Toodles…

[We’re GameDiscoverCo, an analysis firm based around one simple issue: how do players find, buy and enjoy your PC or console game? We run the newsletter you’re reading, and provide real-time data services for publishers, funds, and other smart game industry folks.]

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