Are Steam game prices dropping - and should you care?

Publikováno: 21.11.2025

Some data & thoughts... also: lots of news & Steam's debuts for the week.

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[The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & company founder Simon Carless, and is a regular look at how people discover and buy video games in the 2020s.]

As we’re chunkin’ into the weekend here (reminder, no GDCo newsletters next week unless giant news, cos U.S. Thanksgiving!), time to take a look at hard data. Which is: are people paying less for new PC games? And if so, what should we do about it?

Before we start, the new deep-dive site Design Room has an excellent interview with Toshio Iwai, the artist behind “two of Nintendo’s attempts at making experimental music games -- one a canceled Super Famicom game based on musical insects, and the other a Nintendo DS cult-favorite based on electronic plankton.” Mm, Electroplankton

[GOT INSIGHT NEEDS? Companies, get much more ‘Steam deep dive’ & console data SaaS access org-wide via GameDiscoverCo Pro, as 80+ have. And signing up to GDCo Plus gets (like Pro!) the rest of this newsletter and Discord access, plus ‘just’ basic data & more.]

Game discovery news: ARC Raiders x Black Ops 7?

Before we get there, here’s a chunk of game platform & discovery news, delivered in traditional style:

Are Steam prices dropping - and should you care?

Pictured: trad priced games (right) & the new breed of $5-$15 indies (left).

The question of how to price your game on Steam is… complex. There’s certainly been a lot of inflation during and post-COVID. (So - higher prices fair?) But the dawn of a new era of cheaper (but often very replayable!) indie titles in the roguelike, Survivors-like and crewlike x friendslop genres has meant some players are paying less.

And there are radically different approaches out there! Hit sandbox crafter/colony sim Necesse, which we profiled on Tuesday, started out at $10 and has never been more than $15. But survival game The Last Caretaker, which’ll be the subject of a post-Thanksgiving profile from us, charged $35 in Early Access and is doing just great.

Still, it’s confusing, not least because cheaper titles are not always shorter or less enjoyable for players. Necesse & another recent hit CloverPit both have median playtimes of ~6 hours and averages >10 hours. So, as a starting point, here’s GDCo Pro data on the top games released in September 2025 on Steam by LTD copies sold:

Yes, we know some of these games had launch discounts too. No, we’re not modeling for that.

What are you noticing - admittedly with anecdotal skew, since it’s just one month? Well, we spot a lot of $60-$70 games (Borderlands 4, Dying Light: The Beast), a chunk of $5-$10 titles (Megabonk, CloverPit, Keep Digging) and some $15-$20 games (No, I’m Not A Human, Silksong, Jump Space), with relatively little priced at $25-$55 as default.

This ties in to our impressions that it’s difficult in the middle of the market right now, and this goes for pricing, as well as game budgets. But could we, perhaps, go beyond the anecdotal?

We certainly could, and here’s GameDiscoverCo-exclusive data - we looked at the first month of sales for the Top 50 new non-F2P Steam games (by copies sold!) released each month since Feb. 2023. And we plotted their median and average prices. Here’s what we got:

OK, that’s, uhh, a little intense. The median is as low as <$10 and as high as >$20, depending on fluctuations in release schedule. But we think we can detect a bit of a downward trend. Let’s isolate just a ‘line of best fit’ for that noisy data:

According to our semi-scientific (shh!) pixel-based measurements:

  • The average Top 50 Steam game price starts at $21.80 (Feb. 2023) and ends at $21.41 (Oct. 2025), down only 2%! (We wager that the high-priced games got a little pricier, and the lower prices titles got a bit cheaper, and it netted out.)

  • But the median game price starts at $19.50 (Feb. 2023) and ends at $15.64 (Oct. 2025), which is a 20% drop. This means that there’s been a notable increase in cheaper titles - when looking at sheer #s of units - over the last 2.5 years.

But wait, you might say - don’t we care more about revenue than units? Well sure, it’s another way to look at it, and we can sort the Top 50 monthly chart by revenue, rather than units. This will advantage more expensive games. And here’s the results:

That’s a little chaotic again, with medians ranging from $16 to $30, but general unreadableness abounding. So let’s fast forward and once again highlight the ‘line of best fit’ (below):

In the end, we get similar results for average/median game price by revenue as by ‘copies sold’, but just adding $3-$5 to the totals:

  • The average Steam Top 50 (by launch revenue) game price starts at $26.20 (Feb. 2023) and ends at $25.76 (Oct. 2025), down 2%.

  • The median game price starts at $23.70 (Feb. 2023) and ends at $20.35 (Oct. 2025), down 14% (a tad less than the ‘copies sold’ result!)

So what are we saying here? Well, we do think it’s trickier to win, in the space between games that cost <=$20 and those that cost $60-$70. We can find hit games priced in between in spades - for example, Dispatch ($30) and PowerWash Sim 2 ($25) in October, Titan Quest II ($35) in August, Grounded 2 ($30) in July. (All of those except one were a ‘known quantity’, IP and gameplay-wise.)

But we think if you have a new IP you’re making from scratch, isn’t a deep strategy game, and isn’t from a pedigreed team, charging >$25 is getting trickier, as players compare value to the $10-$15 indie titles that have brought them a ton of fun and playtime. Or to the $60-$70 megafranchise titles. (There’s plenty of genre exceptions, tho - for example survival crafters, which can be $25-$40 if deep enough.)

And when did this change really kick into higher gear? We took a look at median price for the Top 50 monthly games (by copies sold) all the way back to 2020. And it really does look like late 2023 was when medians started to shift down:

A stand-out month is March 2024, for example, with Content Warning, Rusty’s Retirement, and Buckshot Roulette all in the Top 10 LTD sellers and all <$10. (Some of these titles are more basic, sure - but in a pretty engaging kind of way.)

And to add to the metadiscussion: let’s not forget that players are paying less money for old games all the time, thanks to record catalog sales and 50-90% off deals for almost all old games. Many cheap old games are new to most players - so don’t ignore that.

We think this is also where some of the price pressure on new games is coming from. (And: indie creators finding ways to make new games inexpensively, esp. with system-based innovations aiding replayability!) It’s not a disaster - but you need to think carefully about both pricing and scope to make things work in 2025.

Steam debuts this week: moonlighting in heaven…

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